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The SP is rewarded for eachĬharacter story completion. Trade SP at the Currency Exchange in Dhaka.Ģ00 SP – Successfully complete character stories. You earn the indicated amount of SP for completing the corresponding task:ĥ0/100/150/200 SP – Successfully complete Arcade mode.ĭepending on your completion time and difficulty, you can earn up to 200 SP forġ00 SP – Trade 5,000 gold for 100 SP in "Mission: Libra Of Soul" mode. SP (Soul Points) are associated with your Online ID account and shared across * Add the following lines to the file and save Soul Points: * Open up the "Scalability.ini" with any text editor. This guide will show you how to disable the depth of field effect (backgroundĬ:\Users\YourUserName\AppData\Local\SoulcaliburVI\Saved\Config\WindowsNoEditor. How to Disable DoF (Background Blur), CA and Grain: The round clock, so hope is not lost if you don’t have the life lead on a nailīiter! To enter Soul Charge press 4A+B+K (back and ALL attack buttons) when Soul Charges are very good for making big comebacks compared to Critical Edgeīecause of the amount of damage you can dish out from good play It also stops Keep in mind that time is of the essence because Soul Charges have a timer. Since they push the opponent away from you when you activate them. Soul Charge can be used defensively as well, Soul charge also gives chipĭamage to your opponent if they hold block, allowing you to damage them lightly Your character’s move list will is larger and existing moves will gain uniqueįeatures that are usually enchanced in some way. Soul Charge allows you to spend one bar of meter to enter a powered up state.
Special characters like Geralt and Yoshimitsu can also use half a bar with You can use meter but hitting A+B+K to use a critical edge. Meter is built up throw the match by landing strikes and sucessfully winning Soulcalibur VI Cheats, Codes, Hints and Walkthroughs for PC Games. Your controller should work now, but you may have to recreate your preferred layout.Soulcalibur VI Cheats, Cheat Codes, Hints, Tips If you have set some weird custom binds in the 1P Controller Settings screen, go back there and Reset Settings. Go test your controls and they should work. Go back to Soul Calibur 6, launch it from Big Picture mode if you want, and make sure that your Input.ini file hasn't been forcefully updated by the game after you launch it. Save your Input.ini file after deleting the bad button bindings. ^ All of this stuff is bad and should be deleted from your Input.ini - if you see RawButton or MappedButton entries inside some parenthesis, delete the entire parenthesis block and the comma after it! (RawButton=DirectInput_Button_4,MappedButton=Gamepad_FaceButton_Top),(RawButton=DirectInput_Button_1,MappedButton=Gamepad_FaceButton_Left),(RawButton=DirectInput_Button_2,MappedButton=Gamepad_FaceButton_Bottom),(RawButton=DirectInput_Button_3,MappedButton=Gamepad_FaceButton_Right), Don't delete everything in Input.ini, just delete the button maps! If you delete everything, the game will auto-generate another listing with the same junk binds! txt file if you feel like it, but you shouldn't have to. Save everything you delete in a separate. I recommend deleting all the bindings and just leaving the basic identifiers for your controller(s). You can either meticulously find and delete the offending attributes, or do what I do and delete all the bindings: This file should contain chunks of data that assign values to any controller that SC VI detects. Go to Local -> SoulcaliburVI -> Saved -> Config -> WindowsNoEditor -> Input.ini and open it. Press Win+R to open the Run tool, then type "appdata" or "%appdata%" to enter your AppData folder. The big problem with this, however, is that the binds in this file are OFTEN WRONG!!! I and many others have had issues with this file assigning incorrect values to your buttons, which can cause another input to occur whenever you hit a button on your controller. This code maps out the inputs for controllers, and is meant to detect controller input as a failsafe if a separate program or driver doesn't take responsibility for your controller. The launcher will automatically generate code in this file whenever it detects a new controller. One of these files, however, might be the cause of most of the controller complaints for this game! Input.ini is created whenever the game is launched and if there isn't currently a Input.ini file. Most of these files are either empty or have little effect on the game if deleted. ini files inside an obscure Windows directory. We are going to change a configuration file, and your game will not recognize the change if it is still running.īy default, Soul Calibur 6 is programmed to create default. Keep backups of everything you delete.Ĭlose SC VI if you still have it open. DISCLAIMER: I am not responsible if you render your game unusable or somehow cause your computer to gain sentience and cause harm to your hamster.